Welcome to Gaël Romanet Artworks Official site web. Maps & Textures 100% self-taught! Where Video Game Is Art ! 100 % Made in Gaël Romanet
Tutorial written by Gaël Romanet.

I explain how instaled and compiled the maps i made.


Introduction.

First, you need to know, i really like to test game engines.

I try to have the best graphics rendering.

That explain why my maps are, for graphics, not like default graphic maps.

I'd like to say, i've started the mapping for showing my textures, consciously that was the way.

AspecQ3compet1

Download AspecQ3mapSource.zip, instal pk3 in baseq3 and map file in maps folder, open Q3Radiant_202, compile with bsp_FastVis and add true textures in pk3.

AspecQ3compet1 in Q3Radiant_202 with source textures before compilation


DETAILS OF TEXTURE RESOLUTIONS


AspecQ3compet1.pk3 (pre-editor)


        AspecQ3compet1T0.jpg : 512 X 512

        AspecQ3compet1T1.tga : 64 X 64
        AspecQ3compet1T2.tga : 64 X 64
        AspecQ3compet1T3.tga : 64 X 64
        AspecQ3compet1T4.tga : 64 X 64
        AspecQ3compet1T5.tga : 64 X 64
        AspecQ3compet1T6.tga : 64 X 64


AspecQ3compet1.pk3 (after compiling)


        AspecQ3compet1T0.jpg : 384 X 384     "exception" 75% of source texture resolution.
        AspecQ3compet1T0_1.jpg : 768 X 768
        AspecQ3compet1T0_2.jpg : 768 X 768

        AspecQ3compet1T1.jpg : 768 X 768
        AspecQ3compet1T2.jpg : 768 X 768
        AspecQ3compet1T3.jpg : 768 X 768
        AspecQ3compet1T4.jpg : 768 X 768
        AspecQ3compet1T5.jpg : 768 X 768
        AspecQ3compet1T6.jpg : 576 X 576

AspecQ3dm1

Download AspecQ3mapSource.zip, instal pk3 in baseq3 and map file in maps folder, open Q3Radiant_202, compile with bsp_FastVis and add true textures in pk3.

AspecQ3dm1 in Q3Radiant_202 with source textures before compilation


DETAILS OF TEXTURE RESOLUTIONS


AspecQ3dm1.pk3 (pre-editor)


        AspecQ3dm1T0.jpg : 512 X 512

        AspecQ3dm1T1.tga : 64 X 64
        AspecQ3dm1T2.tga : 64 X 64
        AspecQ3dm1T3.tga : 64 X 64
        AspecQ3dm1T4.tga : 64 X 64
        AspecQ3dm1T5.tga : 64 X 64
        AspecQ3dm1T6.tga : 64 X 64


AspecQ3dm1.pk3 (after compiling)


        AspecQ3dm1T0.jpg : 512 X 512
        AspecQ3dm1T0_1.jpg : 1024 X 1024
        AspecQ3dm1T0_2.jpg : 1024 X 1024

        AspecQ3dm1T1.jpg : 1024 X 1024
        AspecQ3dm1T2.jpg : 1024 X 1024
        AspecQ3dm1T3.jpg : 1024 X 1024
        AspecQ3dm1T4.jpg : 1024 X 1024
        AspecQ3dm1T5.jpg : 1024 X 1024
        AspecQ3dm1T6.jpg : 768 X 768

AspecQ3dm2

Download AspecQ3mapSource.zip, instal pk3 in baseq3 and map file in maps folder, open Q3Radiant_202, compile with bsp_FastVis and add true textures in pk3.

AspecQ3dm2 in Q3Radiant_202 with source textures before compilation


DETAILS OF TEXTURE RESOLUTIONS


AspecQ3dm2.pk3 (pre-editor)


        AspecQ3dm2T0.jpg : 512 X 512

        AspecQ3dm2T1.tga : 64 X 64
        AspecQ3dm2T2.tga : 64 X 64
        AspecQ3dm2T3.tga : 64 X 64
        AspecQ3dm2T4.tga : 64 X 64
        AspecQ3dm2T5.tga : 64 X 64

        AspecQ3dm2TA.tga : 256 X 256


AspecQ3dm2.pk3 (after compiling)


        AspecQ3dm2T0.jpg : 512 X 512
        AspecQ3dm2T0_1.jpg : 1024 X 1024
        AspecQ3dm2T0_2.jpg : 1024 X 1024

        AspecQ3dm2T1.jpg : 1024 X 1024
        AspecQ3dm2T2.jpg : 1024 X 1024
        AspecQ3dm2T3.jpg : 1024 X 1024
        AspecQ3dm2T4.jpg : 1024 X 1024
        AspecQ3dm2T5.jpg : 1024 X 1024

        AspecQ3dm2TA.jpg : 1024 X 1024

Conclusion

This very simple technical look pretty good with the Quake 3 engine but in game the texture repetition is very accentuated and you need more RAM like default's game maps.

I've used this technic with my first Doom 3 map and i've improve this technic for limited the texture repetition with my second Doom 3 map.

I improved this technic with the normalmaps for a result I call High Displacement Resolution with my last Doom 3 map.

To Resume


QUAKE2 engine : editor resolution = game resolution
Quake 3 engine : editor resolution is saved in game resolution (resolution texture for details in game)
Doom 3/Quake 4 engines : editor resolution is saved in game resolution (resolution texture for quality in game)
The best engine ?

No brushes, only one big texture "foldable" with a resolution in game greater than in the editor. (resolution texture for quality in game)
If you increase screen resolution, the texture resolution is greater than the origin size.

A dream engine for a texture artist like me.


If you have problems with this tutorial, you can contact me.

If you find that a passage of this tutorial is not clear enough, or not what you wanted even if you have any other notices/critical question/, you can contact me.

Lastly, if you found this tutorial useful, you can leave me a small message of thanks.