My Mapping gaelrD3dm1 with Doom 3 with a 4K UHD High Displacement Resolution of 3840x2160
You can download here the six screenshots below in .TGA (3840x2160) 23.7 MB/screenshot - that have been shot directly from Doom 3.
Download gaelrd3dm1, my third Doom 3 map, aka Golgotha : gaelrd3dm1.PK4 (166 MB) (Release date of this 1.0 version : 17 September 2014 at 00:48 am)
I designed, textured, modeled, programed and created the sounds of this Doom 3 High Displacement Resolution technology map. 100% made in France by me. The first loading time of my hell map is 2 minutes and 12 seconds with my old system MS Windows 7 Home Premium 64-bit SP1 Intel Pentium Dual CPU E2160 @ 1.80GHz, 8.0GB RAM, AMD Radeon HD 6600 Series. The reloading time of my hell map is 130 milliseconds! Because I done everything from the start to the end, for the Doom 3 engine to "read" as quick as possible the .cm file .map file and .proc file, the reloading time is 130 milliseconds! Better than all the other Doom 3 game .maps. Imagine! you could load my Doom 3 hell map 769 times! in 1 second. I call it a good information process. To get my own way to design the bumpmap texture that fit best for a Doom 3 map, I can tell you I passed lot of time to test and compare. This is not a generate normalmap you will find in my hell map, I designed the normalmaps with my own technic for a result I call High Displacement Resolution. (Texture_hdr) A very good understanding of the Doom 3 engine is essential. (Texture_hdr) are directly linked with Doom 3 .mtr material file, with the bumpmap, the diffusemap and the specularmap. To make it all better again, this is very essential to dispose accurately the "entity light" to here again, have the best results. God knows DoomEdit is a pain to fix the bug shadows. I have my own way to design the bumpmap texture that fit best within the Doom 3 engine. In Doom 3 the Bumpmap texture are the material name for the well known normalmap. The normalmap that come straight out of a non tweaked photographs are shit. You can get amazing results with a few adjustments for a much better visual quality within the Doom 3 engine. The Bumpmap textures I designed for my hell map, aka Golgotha, are the best visual quality you can expect for Doom 3. Have a look to my normal map textures. Default texture resolutions. (more or less 3072 X 3072 .jpg) Doom 3 game would be much more impressive if the Bumpmap textures (Texture_local.tga) would be done with a better hands. To install it, extract the .pk4 file in your base folder (in your game directory).